#include "DXUT.h"
#include "IRenderAbleNodeObject.h"




void IRenderAbleNodeObject::SetOwnNode( COctreeNode * node )
{
	 m_ownNode=(node) ;
}

  

void IRenderAbleNodeObject::OnUpdate( double fTime, float fElapsedTime )
{
	 
}

IRenderAbleNodeObject::~IRenderAbleNodeObject()
{
	SAFE_DELETE(m_pBoundingSphere);
}
